System Architecture
Design patterns, architectural principles, and scalability concepts for building robust software systems.
Core Principles
SOLID
| Principle | Meaning |
|---|---|
| S β Single Responsibility | A class/module should have one reason to change |
| O β Open/Closed | Open for extension, closed for modification |
| L β Liskov Substitution | Subtypes must be substitutable for their base types |
| I β Interface Segregation | Many specific interfaces over one general one |
| D β Dependency Inversion | Depend on abstractions, not concretions |
Common Patterns
Layered Architecture
Presentation Layer β UI, API endpoints
Application Layer β Use cases, orchestration
Domain Layer β Business logic, entities
Infrastructure β Database, external servicesEvent-Driven Architecture
- Events as the primary communication mechanism
- Producers emit events; consumers subscribe
- Enables loose coupling and scalability
CQRS (Command Query Responsibility Segregation)
- Separate models for reading (Query) and writing (Command)
- Useful for complex domains with high read/write asymmetry
Scalability Concepts
| Pattern | Purpose |
|---|---|
| Horizontal scaling | Add more instances (scale out) |
| Load balancing | Distribute traffic across instances |
| Caching (Redis, CDN) | Reduce database and compute load |
| Message queues | Decouple async workloads |
| Database sharding | Partition data across multiple DBs |
References
- Martin, R.C. Clean Architecture. Prentice Hall, 2017.
- Fowler, M. Patterns of Enterprise Application Architecture. Addison-Wesley, 2002.
- Richardson, C. Microservices Patterns. Manning, 2018.
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