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Development & TechSystem Architecture

System Architecture

Design patterns, architectural principles, and scalability concepts for building robust software systems.

Core Principles

SOLID

PrincipleMeaning
S β€” Single ResponsibilityA class/module should have one reason to change
O β€” Open/ClosedOpen for extension, closed for modification
L β€” Liskov SubstitutionSubtypes must be substitutable for their base types
I β€” Interface SegregationMany specific interfaces over one general one
D β€” Dependency InversionDepend on abstractions, not concretions

Common Patterns

Layered Architecture

Presentation Layer β†’ UI, API endpoints Application Layer β†’ Use cases, orchestration Domain Layer β†’ Business logic, entities Infrastructure β†’ Database, external services

Event-Driven Architecture

  • Events as the primary communication mechanism
  • Producers emit events; consumers subscribe
  • Enables loose coupling and scalability

CQRS (Command Query Responsibility Segregation)

  • Separate models for reading (Query) and writing (Command)
  • Useful for complex domains with high read/write asymmetry

Scalability Concepts

PatternPurpose
Horizontal scalingAdd more instances (scale out)
Load balancingDistribute traffic across instances
Caching (Redis, CDN)Reduce database and compute load
Message queuesDecouple async workloads
Database shardingPartition data across multiple DBs

References

  • Martin, R.C. Clean Architecture. Prentice Hall, 2017.
  • Fowler, M. Patterns of Enterprise Application Architecture. Addison-Wesley, 2002.
  • Richardson, C. Microservices Patterns. Manning, 2018.
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